WoW Forever discusses addons, party forming, PvP progression, and how it
Yep, we’re still getting drips and drabs of information about World of Warcraft Forever from multiple sources as the runoff from BlizzCon 2026 continues to pour, and that means we’re…

Yep, we’re still getting drips and drabs of information about World of Warcraft Forever from multiple sources as the runoff from BlizzCon 2026 continues to pour, and that means we’re duty-bound to keep you updated on just what’s been shared most recently. This is probably going to be everyone’s life for the next week and change, but we can’t hate on the excitement either.
We’ll begin with a handful of granular mechanical answers about Forever that are worth sharing. Here are some highlights:
- The devs confirmed that training for mount riding is going to cost more gold than before and that earning the skill represents “time and effort” spent. No free mount training at 40 this time around.
- While meeting stones will exist outside of dungeon entrances in order to open an LFG window, what they don’t do is teleport players to a dungeon; you’re going to either have to hoof it to that door or have a Warlock to port party members over. The devs explain this as a way to encourage some interaction among players and reinforce the importance of ramp-up time.
- Yes, addons for Forever are going to have similar restrictions like they do in Retail, namely ones that automate communicating or marking for players.
- Lastly, PvP will have its own progression system, tied to earning honor that increases a total of 14 ranks for every PvP season or patch cycle, while also earning cosmetic rewards and armor with PvP stats.
In other Forever news, an interview with principal designer Kris Zierhut confirms that the new game variant basically renders making a WoW 2 pointless. “We’ve also made the way the engine draws things move more efficiently. The way the server runs, handling players and moving them around, and all the things that handle spells and combat, all of that’s been made more efficient and better over the years,” he says. “We have this incredible engine and server infrastructure driving the game that is second to none. Why would you throw that away and start over?”
sources: Kotaku, IGN